What possibilities does the crossover between writing and inventing games offer? And what does the future hold for interactive stories?

Gaea Schoeters in conversation with Joost Vandecasteele and Emily Short about literature in the digital age.

Emily Short

Emily Short works in interactive fiction, narrative design, and conversation modeling, and is currently the Character Engine Product Manager at Spirit AI. She has released over two dozen solo games, as well as contributing to indie games such as Sunless Sea and doing R&D work for Telltale Games and others.

Joost Vandecasteele

Joost Vandecasteele (b. 1975) is a writer, theatre-maker and columnist. In 2010 he won the Vlaamse Debuutprijs for Hoe de wereld perfect functioneert zonder mij. His novels Opnieuw en opnieuw en opnieuw and Massa were nominated for the BNG Literatuurprijs. In 2017 he will release an illustrated novel entitled Bella and a literary game called Winter. The fictional series Generatie B, for which Vandecasteele wrote the screenplay, will run from February 2017 on Canvas.

Gaea Schoeters

Gaea Schoeters (b. 1976) is a Flemish author, scriptwriter and journalist. Together with video-game developer Tale of Tales, she is working on a game based on her most recent novel, De kunst van het vallen (2014)

organized with Passa Porta & British Council.

Détails pratiques

Où ?  rue Aguste Orts, 20-28

Quand ? Samedi 25 mars,18h30-19h30

Programme ? http://passaportafestival.be/en/events/